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Wasteland 2 perks and quirks
Wasteland 2 perks and quirks










wasteland 2 perks and quirks

Whether you run into a few enemies at one of the settlements or stumble across a random encounter on the World Map, battles will occur where each member of your group and theirs will take turns. Wasteland forgot to tell me soon enough about the importance of water in this basic form of travel, which led to dehydration and an unhealthy bunch of Rangers.Įnemies come in all sorts of shapes and forms, from human raiders to exploding pod people and giant disgusting flies. Sadly, until you get to a major location or a random encounter, all you’ll control is an icon with a limited amount of moves determined by how much water the group has. But now it’s time to venture into the depths of Arizona (just the first of two main areas), bringing forth my first major criticism… wandering around the World Map as just a mere icon. That’s a hell of a lot to digest before even contemplating putting the focus on a mission in fact I was a bit overwhelmed at the sheer amount of perks, quirks and skills. I’ve had the Unlucky quirk, a random chance of lightning in battle, on my created character and it’s barely been seen in action when it has, it shocks me. On the other side of the coin are the quirks which I’m not entirely sure are needed. For example, Deadeye reduces the cost of firing Sniper Rifles and On the Mend gives 10% extra effectiveness from healing items. It’s hard to keep track of who has what skills by memory alone, and so fortunately, the game will show you who else in the group has acquired the skill before any points are piled in.įrom time to time, perks will become available to pick and they can come with very positive effects as long as you meet the requirements. Because my Rangers were on another mission altogether.What works well is that as each character levels up, their original skills can be improved or they can learn additional new ones.

wasteland 2 perks and quirks

Poor Ag Center and Highpool had to wait in vain for someone to save them. Just walked around to all the specific spots.

wasteland 2 perks and quirks

And they did no quests or chose any dialogue options to have shrines or caches pointed out on the map by NPCs. I made sure that my team of Rangers had no such skills at all. I have read that Perception is used to spot stuff on the world map, but that was not my experience during my test run in Director's Cut. No skills or perks necessary, apart from one hidden cache in one playthrough, where the cache in the north-western corner of the Arizona map wouldn't pop out until I got one of those exploration perks from the Outdoorsman skill. I'm not sure how you find shrines in the release version, but in the Director's Cut I just had to walk to the exact spot where there should be a shrine, and it'd rise up out of the ground. Quirks and Perks are not in the release version of the game.












Wasteland 2 perks and quirks